
Public transport is a space where passengers are neither working nor resting, and many fill the void with their phones or daydreaming.
I saw it as a site for something more meaningful and playful, which is why this project explores how play can open up the liminal, in-between state of public transport, while experimenting with how play can be used as part of design processes.
I ended up designing an interactive LED system, where passengers can interact with each other indirectly. From your seat, a joystick lets you steer a small light, or "character," along LED strips that wrap around the vehicle's architecture. Along the way you can blink at, chase, and high-five the lights of fellow passengers.